When I wrote my review for Dungeon Fighter Online DFO last year, I was aware that, like many free online and oftentimes Korean games, it was still in beta, and, hence, still a monfy in progress. However, with boundless advertising sprawled across the Internet, as well as income earned from microtransactions, we felt that if Nexon was confident enough to release trailers and charge people for in-game perks, then they were confident enough to be critically praised — or scrutinized. Now that DFO has seen an «official» release, I making money dfo level 95 the game so that I might offer an «official» critique. Very little has changed. Who would ma,ing surprised? Not only did Nexon provide the bare-bones of DFO last year when it went open beta, but it also had some meat on it hence microtransactions and advertising. However, makng «very little has changed,» I mean that the game didn’t receive much in terms of content or facelifts. Sure, they increased the l...